Home Play News FAQ Forums Links

For Players

For Builders

Community


Vote for Our Mud on TMC!

Conjurer Reclasses:

Shaman

The shaman is a conjurer who focuses on the magic of the spirit.  Beginning with the traditional effect of Spirit Linking, the shaman is able to unleash several many new hexes which specifically attack the very soul of their victims. This warping and reshaping of linking magic reduces the shaman's abilities to use other spells for transportation.

Reclass skills:
Combine Potion: Different brews may be fixed into one effective one.
Symbol: A sigil of warding which can protect your equipment.
Cryogenesis: Preserving gruesome trophies.
Repel: The ability to lock-down certain rooms against intrusion.
Jinx: A quick hex which can reduce the soul's resistance.
Flesh Golem: Gruesome creature made from collected remains.
Voodoo Doll: Creation of totems to torture victims from afar.

Sorceror

The sorceror is an imposing figure. He literally crackles with the raw magical energy that infuses his own being. The sorceror excels in several unique and powerful spells which are able to both completely create and destroy victims with only a few words. The sorceror commands fantastic powers, and he must be careful lest
they overwhelm him. Sorcerers who try to regain mana when they are already at full will be horribly burned by the excess energy.

Reclass skills:
Combine Potion: Different brews may be fixed into one effective one.
Symbol: A sigil of warding which can protect your equipment.
Shock Wave: A focused vacuum that can blast people out of the room.
Scribe: Copying down a magic spell onto scroll for later use.
Sunray: A dazzling ray that will blind everyone in the room.
Duplicate: A copy of the caster which can fool attackers.
Soul Trap: Trapping mobiles into figurines which can be used later.

º Cleric
º Conjurer
º Druid
º Enchanter
º Invoker
º Mage
º Paladin
º Ranger
º Runist
º Thief
º Warrior