| 0 |
a shovel |
Graveyard |
1d5(3) [pound]
(warrior cleric ) |
| 0 |
a rake |
Graveyard |
1d4(2) [claw]
|
| 0 |
a large leg bone |
Sands of Sorrow |
1d4(2) [pound]
|
| 0 |
a padded mace |
Shandalar |
1d1(1) [pound]
|
| 1 |
a sub issue mace |
Mud School |
1d6(3) [pound]
1 hit roll (none ) |
| 1 |
a studded mace |
Terran Mud School |
2d2(3) [smite]
1 intelligence 1 damage roll (glow ) |
| 1 |
a simple wooden club |
Dominia MUD School |
1d4(2) [pound]
1 hit roll (none ) |
| 3 |
a wooden club |
Gnome Village |
2d3(4) [pound]
-1 hit roll (cleric ) |
| 3 |
a club |
Midgaard |
1d6(3) [pound]
-1 hit roll |
| 3 |
a mining pick |
Dwarven Kingdom |
1d5(3) [pierce]
(bless ) |
| 3 |
a small shovel |
Playground |
1d4(2) [beating]
1 damage roll |
| 3 |
a glowing newbie mace |
The Newbie Zone |
1d6(3) [pound]
-2 armor class (glow magic ) |
| 5 |
a small mining pick |
Sands of Sorrow |
1d6(3) [pierce]
(anti-good ) |
| 5 |
a baby bottle |
Cantina |
2d2(3) [hit]
1 hit roll 1 damage roll (glow bless ) |
| 5 |
an iron-studded mace |
Terran Mud School |
1d6(3) [smash]
1 intelligence 1 hit roll (hum ) |
| 5 |
a Sturdy Mace |
Shandalar |
1d6(3) [pound]
1 hit roll 1 damage roll |
| 6 |
a large club |
Gnome Village |
1d6(3) [pound]
two-handed -1 hit roll |
| 6 |
a cracked bone |
Troll Den |
3d3(6) [pound]
-1 hit roll -1 damage roll |
| 6 |
a mace |
Midgaard |
1d5(3) [pound]
1 damage roll |
| 6 |
a heavy iron mace |
Moria |
1d5(3) [pound]
1 damage roll (warrior ) |
| 6 |
a long, grey branch |
Haon Dor |
1d6(3) [pound]
-2 hit roll |
| 6 |
an egyptian mace |
Pyramid |
1d5(3) [pound]
|
| 7 |
a cerebral mace |
Bluetspur |
2d3(4) [pound]
|
| 8 |
the large mace |
Sewers |
2d3(4) [crush]
2 damage roll (magic ) |
| 8 |
the small mace |
Sewers |
1d8(4) [crush]
1 damage roll (magic ) |
| 8 |
an Official Adventuring Shovel (TM) |
Digger's Bane |
2d3(4) [hit]
|
| 9 |
a patrol club |
Gangland |
1d8(4) [pound]
5 moves 3 hit roll |
| 9 |
a morning star |
Moria |
2d3(4) [smash]
1 damage roll -1 dexterity |
| 9 |
a silver shovel |
Digger's Bane |
2d3(4) [hit]
1 damage roll |
| 10 |
the fine mace |
Wyvern's Tower |
2d4(5) [pound]
1 hit roll (magic ) |
| 10 |
dwarven club |
Dwarven Kingdom |
2d4(5) [pound]
|
| 10 |
a sledge hammer |
New Thalos |
2d4(5) [smash]
two-handed |
| 11 |
a lead pipe |
Gangland |
1d10(5) [pound]
1 damage roll -1 hit roll |
| 11 |
a heavy iron mace |
Goblin Stronghold |
2d4(5) [pound]
(mage cleric ) |
| 12 |
the Thain's club |
Shire |
3d3(6) [pound]
|
| 12 |
a mithril hammer |
High Tower |
2d5(6) [pound]
2 hit roll 1 strength (magic ) |
| 12 |
a crude stone club |
Firetop Mountain |
2d5(6) [crush]
-2 hit roll 3 damage roll |
| 13 |
a stone club |
Elemental Canyon |
2d5(6) [pound]
two-handed 1 damage roll -2 hit roll |
| 14 |
the rod of might |
Wyvern's Tower |
3d4(7) [blast]
2 hit roll 1 strength (hum magic ) |
| 14 |
a huge club |
Moria |
2d6(7) [crush]
two-handed -2 hit roll |
| 14 |
scorpion claw |
Araknis |
2d5(6) [pierce]
poison 1 hit roll (burn_proof ) |
| 15 |
a huge spiked club |
High Tower |
3d4(7) [crush]
|
| 15 |
a copper hammer |
Dragon Tower |
4d3(8) [crush]
1 hit roll 1 damage roll |
| 15 |
an imperial mace |
Old Thalos |
2d6(7) [pound]
2 hit roll 2 damage roll (magic ) |
| 15 |
the morning star |
Haon Dor |
2d6(7) [crush]
(magic mage cleric ) |
| 15 |
a shock club |
Mega City One |
3d4(7) [shock]
(glow ) |
| 17 |
an ogre war club |
Mahn-Tor |
2d7(8) [pound]
(cleric thief ) |
| 17 |
a hammer |
Dwarven Kingdom |
2d7(8) [pound]
|
| 18 |
a stone club |
Dragon Tower |
2d8(9) [crush]
(mage ) |
| 18 |
a thin torch |
Village Fair |
2d7(8) [flame]
flaming 1 damage roll 1 hit roll (glow hum ) |
| 20 |
a guardian mace |
Old Dragon Sanctuary |
2d9(10) [pound]
-1 strength -1 dexterity 2 hit roll (hum ) |
| 20 |
the holy rod of Zeus |
Halls of Mercy |
4d3(8) [divine power]
shocking (glow magic bless warrior cleric ) |
| 20 |
a bloody cudgel |
Ruins of Kujou |
3d5(9) [thwack]
soul_drain |
| 20 |
a croquet mallet |
Gingerbread House |
3d6(10) [smash]
dull two-handed (bless ) |
| 21 |
a large studded mace |
Zebes |
4d4(10) [beating]
1 damage roll 1 hit roll (hum warrior ) |
| 22 |
an iron warhammer |
Midgaard |
4d4(10) [crush]
dull vorpal 3 damage roll (magic ) |
| 22 |
a green mace |
Village Fair |
2d10(11) [pound]
2 damage roll 1 hit roll (dark ) |
| 23 |
a massive club |
Mahn-Tor |
2d10(11) [blast]
two-handed |
| 23 |
a police stun stick |
Mega City One |
5d3(10) [pound]
shocking |
| 24 |
a bashball bat |
Mega City One |
2d10(11) [pound]
two-handed 1 damage roll |
| 24 |
a Judge's club |
Mega City One |
6d3(12) [pound]
2 damage roll |
| 25 |
the unholy staff of Ti-Ayl Tqorha |
Halls of Mercy |
5d3(10) [blast]
vampiric two-handed 2 intelligence -10 mana (glow evil magic ) |
| 25 |
a blacksmith's hammer |
Halls of Mercy |
6d3(12) [pound]
|
| 26 |
a huge mithril mace |
Mahn-Tor |
5d4(12) [crush]
2 damage roll 2 hit roll (glow magic ) |
| 26 |
a Judge's club |
Mega City One |
2d12(13) [pound]
2 damage roll |
| 27 |
a grass flower |
Orinoco |
9d2(13) [pound]
1 hit roll 2 damage roll (hum magic ) |
| 28 |
a huge wooden maul |
Mahn-Tor |
7d3(14) [blast]
(warrior cleric ) |
| 29 |
a huge morningstar |
Mahn-Tor |
7d3(14) [pound]
2 damage roll 2 hit roll (magic ) |
| 30 |
a huge mace named 'Dawnbringer' |
Mahn-Tor |
4d6(14) [blast]
two-handed 3 damage roll 3 hit roll (glow magic anti-evil anti-neutral ) |
| 31 |
a black spiked hammer |
Hell |
3d9(15) [pierce]
sharp 3 damage roll (evil magic ) |
| 32 |
a BIG club |
The Chaotic Chessboard |
4d7(16) [smash]
two-handed 2 damage roll 2 hit roll (warrior ) |
| 32 |
a hammer |
Zebes |
5d5(15) [grind]
vorpal |
| 33 |
a Trojan hammer |
The Iliad |
3d9(15) [pound]
two-handed 3 damage roll (glow magic warrior cleric ) |
| 35 |
a wicked looking cudgel |
Baskerville |
3d9(15) [smash]
vampiric 1 dexterity 20 moves (dark evil noremove ) |
| 35 |
a fiery mace |
Ruins of Kujou |
3d8(13) [slice]
flaming -1 damage roll 2 hit roll (magic ) |
| 36 |
a bronze mace |
The Iliad |
3d10(16) [pound]
2 damage roll 20 mana (glow magic mage cleric thief ) |
| 37 |
a hickey maker |
Hell |
3d10(16) [suction]
40 mana 20 hp 2 hit roll |
| 38 |
a massive slate-grey sledgehammer |
Astral Plane |
4d8(18) [crush]
6 damage roll -2 hit roll -1 dexterity (anti-good anti-evil ) |
| 38 |
a hand-forged Talaterin wolframium |
Stoneridge II |
3d10(16) [hit]
flaming frost 2 constitution 25 hp 2 hit roll 2 damage roll (no_locate ) |
| 40 |
a smith's iron hammer |
Midgaard |
3d12(19) [smite]
flaming |
| 40 |
a rod of ruin |
Crown of Command |
9d3(18) [crush]
two-handed poison (hum evil anti-good ) |
| 44 |
an electric eraser |
Hell |
5d7(20) [grep]
dragon_slaying -1 intelligence 2 damage roll |
| 44 |
the club of the undead |
Nova Veesa |
5d7(20) [slice]
vampiric |
| 45 |
a shock stick |
Istanbul |
6d6(21) [smash]
shocking no_mutate (nodrop ) |
| 46 |
an ebo club |
City of Tears |
5d8(22) [beating]
blunt 1 intelligence |
| 47 |
a welding torch |
Hell |
5d8(22) [flame]
-5 armor class 2 damage roll |
| 48 |
a cooper's mallet |
The Abandoned Chateau |
6d6(21) [crush]
poison |
| 49 |
a tool box |
The Abandoned Chateau |
3d14(22) [pound]
2 hit roll -1 saves -1 strength (magic nodrop ) |
| 49 |
an ionic torque wrench |
Hell |
5d8(22) [pound]
shocking 20 hp 4 damage roll |
| 49 |
a wooden club |
City of Tears |
5d8(22) [hit]
1 strength 20 hp 1 hit roll |
| 49 |
dragon force |
Shackled Demon |
5d8(22) [pierce]
2 damage roll 1 hit roll 1 strength |
| 50 |
the Thunder Bolt |
Olympus |
7d6(24) [smash]
shocking -1 wisdom 3 hit roll (invis magic anti-evil mage cleric ) |
| 50 |
a pair of tongs |
Atlantis |
3d14(22) [skewer]
flaming 2 damage roll |
| 50 |
a slime-covered pile driver |
- |
6d6(21) [slime]
corrosive 1 strength 2 damage roll -4 saves (glow hum magic ) |
| 50 |
The huge black hammer |
Nirvana |
5d8(22) [pound]
shocking 2 damage roll 2 hit roll 20 hp |
| 50 |
a massive stalactite club |
Shandalar Vaults |
7d6(24) [thwack]
two-handed -8 hit roll 2 strength |
| 50 |
a freezing mace |
Plane of Time |
5d8(22) [freezing bite]
frost (hum ) |
| 50 |
a blacksmith's hammer |
Trials of Bosco |
6d7(24) [thwack]
blunt -3 hit roll 5 damage roll |
| 51 |
mastery of ice |
Mahn-Tor |
5d8(22) [squeeze]
frost 2 damage roll 2 hit roll (glow hum ) |
| 51 |
A Tetsubo called 'StarStrike' |
- |
6d6(21) [knock]
intelligent (hum ) |
| 51 |
a massive onyx warhammer |
Shandalar Vaults |
7d6(24) [smash]
two-handed 4 damage roll 2 hit roll (glow anti-neutral ) |
| 51 |
a silver mace named 'Selina's Legacy' |
Shandalar Vaults |
5d8(22) [wrath]
dragon_slaying 2 intelligence 2 wisdom 5 damage roll (glow hum bless anti-neutral burn_proof ) |
| 51 |
the Hammer of the Gods, 'Mjolnir' |
Shandalar Vaults |
5d8(22) [stomp]
two-handed phasing -3 dexterity -2 hit roll 8 damage roll (nodrop burn_proof no_uncurse ) |
| 51 |
the Hammer of the Gods, 'Mjolnir' |
Dominia MUD School |
5d8(22) [stomp]
two-handed phasing 8 damage roll -2 hit roll -3 dexterity (nodrop burn_proof ) |
| 51 |
a small black mace named 'Skullcrusher' |
Trials of Bosco |
5d8(22) [smash]
corrosive flooding 5 hit roll 5 damage roll (glow hum dark evil warrior cleric ) |
| 51 |
a huge iron blacksmith's hammer |
Trials of Bosco |
5d8(22) [smash]
two-handed 6 damage roll -4 hit roll (glow hum warrior ) |
| 51 |
an ancient, blackened sceptre |
Trials of Bosco |
5d8(22) [stomp]
shocking demonic -4 damage reduction 5 hit roll -3 intelligence -3 wisdom (glow hum dark evil magic anti-good warrior cleric ) |
| 52 |
a magical mace |
Smugglers Den |
2d3(4) [slash]
(none ) |