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Armor And Equipment List

mace:

0 a shovel Graveyard 1d5(3) [pound] (warrior cleric )
0 a rake Graveyard 1d4(2) [claw]
0 a large leg bone Sands of Sorrow 1d4(2) [pound]
0 a padded mace Shandalar 1d1(1) [pound]
1 a sub issue mace Mud School 1d6(3) [pound] 1 hit roll (none )
1 a studded mace Terran Mud School 2d2(3) [smite] 1 damage roll 1 intelligence (glow )
3 a wooden club Gnome Village 2d3(4) [pound] -1 hit roll (cleric )
3 a club Midgaard 1d6(3) [pound] -1 hit roll
3 a mining pick Dwarven Kingdom 1d5(3) [pierce] (bless )
3 a small shovel Playground 1d4(2) [beating] 1 damage roll
3 a glowing newbie mace The Newbie Zone 1d6(3) [pound] -2 armor class (glow magic )
5 a small mining pick Sands of Sorrow 1d6(3) [pierce] (anti-good )
5 a baby bottle Cantina 2d2(3) [hit] 1 hit roll 1 damage roll (glow bless )
5 an iron-studded mace Terran Mud School 1d6(3) [smash] 1 hit roll 1 intelligence (hum )
5 a Sturdy Mace Shandalar 1d6(3) [pound] 1 hit roll 1 damage roll
6 a large club Gnome Village 1d6(3) [pound] two-handed -1 hit roll
6 a cracked bone Troll Den 3d3(6) [pound] -1 hit roll -1 damage roll
6 a mace Midgaard 1d5(3) [pound] 1 damage roll
6 a heavy iron mace Moria 1d5(3) [pound] 1 damage roll (warrior )
6 a long, grey branch Haon Dor 1d6(3) [pound] -2 hit roll
6 an egyptian mace Pyramid 1d5(3) [pound]
7 a standard issue mace Midgaard 1d5(3) [pound] 1 hit roll 2 damage roll (magic )
7 a cerebral mace Bluetspur 2d3(4) [pound]
8 the large mace Sewers 2d3(4) [crush] 2 damage roll (magic )
8 the small mace Sewers 1d8(4) [crush] 1 damage roll (magic )
8 an Official Adventuring Shovel (TM) Digger's Bane 2d3(4) [hit]
9 a patrol club Gangland 1d8(4) [pound] 3 hit roll 5 moves
9 a morning star Moria 2d3(4) [smash] -1 dexterity 1 damage roll
9 a silver shovel Digger's Bane 2d3(4) [hit] 1 damage roll
10 the fine mace Wyvern's Tower 2d4(5) [pound] 1 hit roll (magic )
10 dwarven club Dwarven Kingdom 2d4(5) [pound]
10 a sledge hammer New Thalos 2d4(5) [smash] two-handed
11 a lead pipe Gangland 1d10(5) [pound] -1 hit roll 1 damage roll
11 a heavy iron mace Goblin Stronghold 2d4(5) [pound] (mage cleric )
12 the Thain's club Shire 3d3(6) [pound]
12 a mithril hammer High Tower 2d5(6) [pound] 1 strength 2 hit roll (magic cleric thief )
12 a crude stone club Firetop Mountain 2d5(6) [crush] -2 hit roll 3 damage roll
13 a stone club Elemental Canyon 2d5(6) [pound] two-handed 1 damage roll -2 hit roll
13 a magical mace Smugglers Den 2d3(4) [slash] (none )
14 the rod of might Wyvern's Tower 3d4(7) [blast] 2 hit roll 1 strength (hum magic )
14 a huge club Moria 2d6(7) [crush] two-handed -2 hit roll
14 scorpion claw Araknis 2d5(6) [pierce] poison 1 hit roll (burn_proof )
15 a huge spiked club High Tower 3d4(7) [crush]
15 a copper hammer Dragon Tower 4d3(8) [crush] (warrior cleric )
15 an imperial mace Old Thalos 2d6(7) [pound] 2 hit roll 2 damage roll (magic )
15 the morning star Haon Dor 2d6(7) [crush] (magic mage cleric )
15 a shock club Mega City One 3d4(7) [shock] (glow )
17 an ogre war club Mahn-Tor 2d7(8) [pound] (cleric thief )
17 a hammer Dwarven Kingdom 2d7(8) [pound]
18 a stone club Dragon Tower 2d8(9) [crush] (mage )
18 a thin torch Village Fair 2d7(8) [flame] flaming 1 damage roll 1 hit roll (glow hum )
20 a guardian mace Old Dragon Sanctuary 2d9(10) [pound] -1 strength -1 dexterity 2 hit roll (hum )
20 the holy rod of Zeus Halls of Mercy 4d3(8) [divine power] shocking (glow magic bless warrior cleric )
20 a bloody cudgel Ruins of Kujou 3d5(9) [thwack] soul_drain
20 a croquet mallet Gingerbread House 3d6(10) [smash] dull two-handed (bless )
21 a large studded mace Zebes 4d4(10) [beating] 1 hit roll 1 damage roll (hum warrior )
22 a green mace Village Fair 2d10(11) [pound] 2 damage roll 1 hit roll (dark )
23 a massive club Mahn-Tor 2d10(11) [blast] two-handed
23 a police stun stick Mega City One 5d3(10) [pound] shocking
24 a bashball bat Mega City One 2d10(11) [pound] two-handed 1 damage roll
24 a Judge's club Mega City One 6d3(12) [pound] 2 damage roll
25 the unholy staff of Ti-Ayl Tqorha Halls of Mercy 5d3(10) [blast] vampiric two-handed -10 mana 2 intelligence (glow evil magic )
25 a blacksmith's hammer Halls of Mercy 6d3(12) [pound]
26 a huge mithril mace Mahn-Tor 5d4(12) [crush] 2 hit roll 2 damage roll (glow magic )
26 a Judge's club Mega City One 2d12(13) [pound] 2 damage roll
27 a grass flower Orinoco 9d2(13) [pound] 2 damage roll 1 hit roll (hum magic )
28 a huge wooden maul Mahn-Tor 7d3(14) [blast] (warrior cleric )
29 a huge morningstar Mahn-Tor 7d3(14) [pound] 2 hit roll 2 damage roll (magic )
30 a huge mace named 'Dawnbringer' Mahn-Tor 4d6(14) [blast] two-handed 3 hit roll 3 damage roll (glow magic anti-evil anti-neutral )
32 a BIG club The Chaotic Chessboard 4d7(16) [smash] two-handed 2 hit roll 2 damage roll (warrior )
33 a Trojan hammer The Iliad 3d9(15) [pound] two-handed 3 damage roll (glow magic warrior cleric )
35 a wicked looking cudgel Baskerville 3d9(15) [smash] vampiric 1 dexterity 20 moves (dark evil noremove )
35 a fiery mace Ruins of Kujou 3d8(13) [slice] flaming 2 hit roll -1 damage roll (magic )
36 a bronze mace The Iliad 3d10(16) [pound] 2 damage roll 20 mana (glow magic mage cleric thief )
37 a hickey maker Hell 3d10(16) [suction] 2 hit roll 20 hp 40 mana
38 a massive slate-grey sledgehammer Astral Plane 4d8(18) [crush] -1 dexterity -2 hit roll 6 damage roll (anti-good anti-evil )
39 a hammer Zebes 6d5(18) [clobber] blunt
40 a rod of ruin Crown of Command 9d3(18) [crush] two-handed poison (hum evil anti-good )
44 an electric eraser Hell 5d7(20) [grep] dragon_slaying 2 damage roll -1 intelligence
44 the club of the undead Nova Veesa 5d7(20) [slice] vampiric
45 a shock stick Istanbul 6d6(21) [smash] shocking no_mutate (nodrop )
46 an ebo club City of Tears 5d8(22) [beating] blunt 1 intelligence
47 a welding torch Hell 5d8(22) [flame] 2 damage roll -5 armor class
48 a cooper's mallet The Abandoned Chateau 6d6(21) [crush] poison
49 a tool box The Abandoned Chateau 3d14(22) [pound] -1 strength -1 saves 2 hit roll (magic nodrop )
49 an ionic torque wrench Hell 5d8(22) [pound] shocking 4 damage roll 20 hp
49 a wooden club City of Tears 5d8(22) [hit] 1 hit roll 20 hp 1 strength
49 dragon force Shackled Demon 5d8(22) [pierce] 2 damage roll 1 hit roll 1 strength
50 the Thunder Bolt Olympus 7d6(24) [smash] shocking -1 wisdom 3 hit roll (invis magic anti-evil mage cleric )
50 a pair of tongs Atlantis 3d14(22) [skewer] flaming 2 damage roll
50 a slime-covered pile driver - 6d6(21) [slime] corrosive 2 damage roll 4 saves 1 strength (glow hum magic )
50 a freezing mace Plane of Time 5d8(22) [freezing bite] frost (hum )
51 mastery of ice Mahn-Tor 5d8(22) [squeeze] frost 2 hit roll 2 damage roll (glow hum )
51 A Tetsubo called 'StarStrike' - 6d6(21) [knock] intelligent
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