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Armor And Equipment List

polearms:

1 a sub issue glaive Mud School 1d4(2) [slash] two-handed 1 damage roll (none )
1 a rusty pike Terran Mud School 2d2(3) [slice] 1 damage roll 1 intelligence (glow )
2 a bec de corbine New Thalos 1d4(2) [pierce] two-handed
2 a bill-guisarme New Thalos 1d4(2) [slash] two-handed
2 a fauchard New Thalos 1d2(1) [slash] two-handed
3 a wooden bardiche Shire 1d4(2) [pound] two-handed 3 hit roll
3 a guisarme New Thalos 1d4(2) [slash] two-handed
4 a glaive New Thalos 1d5(3) [chop] two-handed
5 a black glaive Terran Mud School 1d6(3) [claw] sharp (hum dark )
5 a wicked naganata Terran Mud School 1d6(3) [slash] infected (cleric )
5 a footpad's quarterstaff Shandalar 1d5(3) [pound] (thief )
5 an engraved polearm Shandalar 1d5(3) [hit] 2 damage roll
6 a long spear Miden'nir 1d6(3) [thrust] two-handed 2 armor class
8 an old wooden cane Cantina 2d3(4) [hit] 1 damage roll
8 a bardiche New Thalos 2d3(4) [cleave] two-handed
8 a fishing rod Fishing Hole 2d3(4) [pierce] -1 hit roll 3 damage roll
8 a shephard's crook Utopia 1d5(3) [hit] shocking 2 damage roll (anti-evil )
10 a voulge Moria 2d4(5) [slash] two-handed -1 armor class
10 a polearm Firetop Mountain 2d4(5) [slash] -2 hit roll 3 damage roll (cleric thief )
11 a runed polearm Sprite Forest 2d3(4) [smash] dragon_slaying 1 damage roll (glow magic )
12 a fire-hardened stick Hidden Oasis 2d5(6) [stab] 10 moves
13 a magical polearm Smugglers Den 2d3(4) [slash] (none )
15 a wood stick The Shandalar Zoo 3d4(7) [chomp] two-handed 5 mana (none )
16 an oar The Coast 4d3(8) [hit] 2 dexterity 1 damage roll
18 a huge halberd Mahn-Tor 3d5(9) [cleave] two-handed 1 hit roll 1 damage roll (magic warrior mage )
19 a huge, wicked-looking scythe Marsh 3d5(9) [slice] two-handed 3 damage roll 3 hit roll (nodrop anti-good )
20 a miner's pick The Lost Mine 4d4(10) [pierce] (soundproof )
21 a bardiche Shire 4d4(10) [cleave] two-handed 4 hit roll
21 a shepherd's crook Fires of Dis 3d6(10) [smash] two-handed
22 a minotaur glaive Mahn-Tor 2d10(11) [slash] two-handed 1 hit roll 1 damage roll (magic warrior )
22 the halberd New Thalos 2d10(11) [chop] two-handed 2 damage roll 2 hit roll (magic bless )
24 a ranseur New Ofcol 5d4(12) [thrust] two-handed -1 damage roll 3 hit roll (magic anti-evil warrior thief )
27 a unicorn's horn The Chaotic Chessboard 4d5(12) [pierce] -2 saves (glow hum magic bless anti-evil )
28 a bladed talon on a pole Hidden Oasis 4d5(12) [gutting] 2 damage roll
29 the halberd Sands of Sorrow 4d6(14) [cleave] two-handed 2 hit roll 2 damage roll (magic bless )
31 an iron tent pole Village Fair 4d6(14) [smash] dragon_slaying 2 hit roll 1 strength (glow )
34 a cracked fire poker Hidden Oasis 3d10(16) [skewer] soul_drain -4 dexterity 2 hit roll 2 damage roll (glow hum )
35 an onyx polearm Ruins of Kujou 5d5(15) [stab] vorpal 1 dexterity 1 strength (glow hum magic )
35 a spiked tiger head of tribulation - 5d5(15) [chomp] sharp holy 1 hit roll 2 damage roll (anti-evil )
38 a stilt palm Orinoco 5d6(17) [hit] two-handed (nodrop )
40 an ancient artifact Crown of Command 3d9(15) [crush] vampiric shocking 2 hit roll (glow magic )
40 a blessed lance Crown of Command 6d5(18) [pierce] frost two-handed 1 damage roll 1 hit roll (glow warrior )
42 a piece of a starfish The Sea of Death 8d4(20) [stab] poison (mage cleric )
42 Cuervo's Bloodstained Scythe Shandalar 5d7(20) [cleave] vorpal two-handed (glow hum bless )
47 a large meat hook Hell 9d4(22) [stab] frost two-handed 2 damage roll
48 a big shiny halberd Fires of Dis 8d5(24) [cleave] two-handed 2 hit roll 2 damage roll (glow hum )
49 a huge glaive The Shandalar Zoo 6d7(24) [hit] 3 strength 1 constitution (glow anti-neutral )
49 partizan of energy The Chaotic Chessboard 6d6(21) [shocking bite] shocking -5 hit roll -2 strength -2 saves 4 damage roll (glow hum )
50 a holy water sprinkler - 4d10(22) [smother] soul_drain -2 strength -2 dexterity 2 wisdom 2 damage roll (glow hum magic )
51 An Enormous Adamantite Lance - 4d11(24) [skewer] vorpal two-handed poison 4 hit roll 4 damage roll 30 hp (no_locate burn_proof soundproof )
51 the Herb Master's scythe Death Bloom 6d7(24) [cleave] two-handed 2 damage roll (glow hum )
51 A hook-glaive named 'Spinesnap' - 6d6(21) [thrust] intelligent
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