| 4 |
a toy gun |
Day Care |
1d4(2) [stab]
two-handed -1 armor class |
| 5 |
a short bow |
Wyvern's Tower |
1d6(3) [pierce]
two-handed |
| 5 |
an elven longbow |
Terran Mud School |
1d6(3) [pierce]
two-handed (glow ) |
| 5 |
a bone shortbow |
Terran Mud School |
1d6(3) [pierce]
two-handed |
| 5 |
a short bow |
Shandalar |
1d6(3) [pierce]
two-handed |
| 7 |
a standard issue crossbow |
Midgaard |
2d3(4) [gore]
1 damage roll |
| 10 |
a light crossbow |
Shandalar |
1d10(5) [pierce]
two-handed |
| 12 |
a long bow |
Wyvern's Tower |
3d4(7) [pierce]
two-handed 5 hp (glow magic ) |
| 12 |
a long bow |
Shandalar |
3d4(7) [pierce]
two-handed 5 hp (glow magic ) |
| 14 |
a standard issue long bow |
Midgaard |
3d4(7) [skewer]
sharp |
| 16 |
a drow hand crossbow |
Drow City |
3d5(9) [pierce]
1 dexterity 1 hit roll |
| 18 |
a finely made pistolet |
Shandalar |
7d2(10) [pierce]
3 hit roll 1 dexterity |
| 20 |
a spit gun |
Mega City One |
2d10(11) [slime]
two-handed 3 hit roll -1 dexterity |
| 20 |
the Titanic Bow of Sagittarius |
Galaxy |
2d10(11) [blast]
two-handed 1 dexterity 3 hit roll (glow magic anti-evil ) |
| 20 |
a finely crafted longbow |
Utopia |
2d8(9) [pierce]
sharp (glow bless anti-evil burn_proof ) |
| 21 |
a strange energy bow |
Sands of Sorrow |
3d7(12) [blast]
shocking (glow hum magic bless ) |
| 24 |
a portable particle accelerator |
Monotheya |
4d6(14) [shocking bite]
two-handed 1 damage roll 2 intelligence (hum ) |
| 25 |
a crossbow |
Astral Plane |
5d4(12) [pierce]
two-handed |
| 25 |
a slim wooden bow |
Kenwood Keep |
3d7(12) [pierce]
two-handed 3 hit roll |
| 27 |
a huge crossbow |
Mahn-Tor |
3d9(15) [pierce]
two-handed 1 damage roll 1 hit roll (magic ) |
| 30 |
a dwarven long barrel |
Midgaard |
4d7(16) [firing]
vorpal two-handed -20 moves -4 hit roll |
| 35 |
an ash long bow |
The Chaotic Chessboard |
5d6(17) [pierce]
two-handed 2 hit roll 2 damage roll (none ) |
| 40 |
a hunter's tranquilizer rifle |
The Shandalar Zoo |
8d4(20) [pierce]
two-handed 1 strength 10 hp |
| 43 |
A Mighty Dwarven Arquebus |
- |
7d5(21) [firing]
phasing 1 hit roll 1 damage roll (glow no_locate burn_proof soundproof ) |
| 43 |
a hobgoblin longbow |
Kenwood Keep |
7d5(21) [blast]
two-handed poison 2 hit roll 1 dexterity |
| 44 |
a coral crossbow |
The Sea of Death |
6d6(21) [pierce]
two-handed flooding 1 hit roll 1 damage roll -2 constitution |
| 47 |
a silver bow |
Olympus |
3d14(22) [pierce]
two-handed 1 hit roll 1 damage roll (invis magic anti-evil ) |
| 47 |
a gleaming silver crossbow named 'Heartseeker' |
Shandalar Vaults |
6d7(24) [sting]
two-handed 3 hit roll (glow anti-evil ) |
| 48 |
a dragon's bow |
Shackled Demon |
4d10(22) [pierce]
flaming 2 damage roll 5 hit roll (no_locate burn_proof ) |
| 51 |
an abyssal arbalest, 'Nightscream' |
- |
5d10(27) [bolt]
two-handed 2 dexterity 12 hit roll 10 hp 10 mana (glow dark evil ) |
| 51 |
Solar Flare |
- |
5d8(22) [divine power]
flaming shocking 1 dexterity 1 intelligence 20 mana 7 hit roll 3 damage roll (glow hum bless no_locate burn_proof ) |
| 51 |
Bow of the Crescent Moon |
Kenwood Keep |
7d6(24) [divine power]
frost 5 hit roll 2 damage roll 2 dexterity (glow hum ) |
| 51 |
a pitch-black shortbow |
Trials of Bosco |
7d5(21) [pierce]
vampiric 3 dexterity 3 hit roll 3 damage roll (dark evil ) |