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Armor And Equipment List

whips:

0 a riding crop New Thalos 1d4(2) [whip]
1 a sub issue whip Mud School 1d4(2) [whip] 2 hit roll (none )
1 a leather bullwhip Terran Mud School 2d2(3) [slap] 1 damage roll 1 intelligence (glow )
3 a bullwhip Moria 1d4(2) [whip] 1 hit roll (warrior thief )
5 a wet noodle Mega City One 1d4(2) [whip] 1 intelligence
5 some rusting shackles Halls of Mercy 2d1(2) [whip] poison (mage cleric )
5 a skipping rope Playground 1d4(2) [slash] 1 dexterity
5 a long barbed whip Terran Mud School 1d6(3) [sting] vampiric
5 a thick hemp whip Shandalar 1d6(3) [thwack] 1 damage roll
6 a soaking mop Wax Museum 1d7(4) [whip] (glow )
7 a nightgaunt's tickler Chapel 2d3(4) [slime] 1 hit roll 2 damage roll (nodrop )
10 a leather pocketbook Cantina 2d4(5) [hit] 2 damage roll 1 hit roll (glow bless )
10 a comet's tail Galaxy 2d4(5) [whip] (glow hum )
11 a snake headed whip Drow City 2d4(5) [whip] two-handed 2 hit roll 2 damage roll (glow magic )
11 the dungeonmaster's whip Ogreton 2d3(4) [whip] shocking 1 hit roll 1 dexterity
12 a hefty length of chain Gangland 2d5(6) [whip] -2 armor class 1 hit roll (glow )
12 a bullwhip Firetop Mountain 4d2(6) [whip] -2 hit roll (warrior mage )
13 a snake headed whip Drow City 3d3(6) [whip] -2 strength -2 intelligence (glow magic anti-good )
13 a magical whip Smugglers Den 2d3(4) [slash] (none )
13 a tooth buster Hidden Oasis 2d5(6) [thwack] 1 strength
14 a snake headed whip Drow City 2d6(7) [whip] -1 strength -1 intelligence (glow magic anti-good )
15 a snake headed whip Drow City 3d4(7) [whip] 2 hit roll 2 damage roll (glow magic )
15 a strand of red licorice Gingerbread House 1d10(5) [whip] sharp vorpal -1 hit roll -1 damage roll 1 dexterity 1 strength (magic bless burn_proof soundproof )
18 a sailor's rope The Coast 4d3(8) [thwack] dragon_slaying
19 a silken snapper Hidden Oasis 4d3(8) [hit] frost 1 hit roll 2 damage roll
20 the Shock Whip Elemental Canyon 4d4(10) [stab] -2 strength 3 damage roll (hum )
21 some coiled rope Zebes 4d4(10) [whip]
22 a guard's ornate whip The Walls of Shadalar 5d3(10) [sting] poison 1 damage roll (magic )
24 a dragon tailed whip Dragon Tower 4d5(12) [bite] 2 hit roll 2 damage roll (hum anti-good )
24 a snake headed whip Drow City 4d5(12) [whip] 2 hit roll 2 damage roll (glow magic cleric thief )
26 a horse-whip Village Fair 3d8(13) [whip] 2 damage roll 1 hit roll (dark bless warrior mage cleric )
30 a thorned vine Zoso 2d13(14) [whip] dragon_slaying 1 hit roll (glow no_locate )
30 Morgan's whip Mists of Avalon 2d14(15) [whip] demonic 1 dexterity (dark )
30 a barbed whip Baskerville 3d9(15) [slash] 1 damage roll (dark evil anti-good )
32 a red fungus Orinoco 7d3(14) [sting] shocking 2 damage roll (glow magic )
33 an aegis chain Hidden Oasis 3d10(16) [entangle] 1 hit roll 1 damage roll -1 intelligence -1 constitution 1 wisdom (glow invis )
35 a black leather whip Hell 5d6(17) [whip] 2 hit roll (hum evil anti-good )
35 a drooping acacia Orinoco 6d5(18) [slap] 1 damage roll 2 hit roll (glow )
38 a huge flaming tentacle Fires of Dis 6d5(18) [slime] flaming 1 damage roll 2 dexterity -1 wisdom (glow )
39 the tail of a gremishka Nova Veesa 6d5(18) [pound] poison 10 hp -6 saves (bless )
40 a black leather whip The Shandalar Zoo 6d5(18) [whip] vampiric 1 damage roll 1 hit roll (magic )
40 a fishing rod Atlantis 5d6(17) [whip] dragon_slaying
42 a spiked whip The Iliad 2d17(18) [whip] 2 damage roll 2 hit roll (glow magic )
42 a winter whip Plane of Time 6d5(18) [sting] frost 2 dexterity 2 hit roll (glow magic )
44 a whip of despair Cyric's Realm 6d5(18) [sting] flaming shocking -2 hit roll -2 damage roll (hum nodrop noremove )
46 the whip of deceit Nova Veesa 6d6(21) [whip] shocking 10 hp (anti-good )
48 a whip City of Tears 5d8(22) [thwack] 2 hit roll (anti-evil )
49 white chain Ivory Stronghold 8d5(24) [magic] (hum nodrop )
50 the whip of wonder The Shandalar Zoo 9d4(22) [whip] vampiric 20 moves 1 hit roll (glow no_locate )
51 the spiked chain of Nergal - 9d4(22) [poisonous bite] two-handed infected 2 damage roll 2 hit roll -30 mana -1 dexterity -30 hp (glow hum magic )
51 the tail of a GIGANTIC black dragon - 9d4(22) [beating] two-handed corrosive entropic -2 strength -100 moves 2 hit roll 6 damage roll (dark no_locate burn_proof soundproof )
51 A barbed whip named 'Diamondback' - 6d6(21) [slash] intelligent
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