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Game Features:

What makes Redemption different through the hundreds of other onilne text-based games?  Its the distinctive game features we've added to the system.  Most of these were coded by our own players and can't be found as 'snippets' on code databases.  As a mud we are committed to evolving with the player base and not getting too stale.  If you have a good idea for a new game feature note it to the immortals online or email to the IMPs.

º 13 Classes (Rangers, Warriors, Paladins, Druids, Clerics, Invokers, Enchanters, Conjurors, Mages, Runists, Monks, Artificers and Thiefs)
º 10 Races (Human, Elf, Gargoyle, Troll, Dwarf, Giant, Sliver, Hatchling, Marid, Kirre)
º Dragons Hatching to Red, Green, Blue, Black, or White; Each of which can then convert to an alternate metallic type.
º Numerous New Skills and Spells for Each Class
º Over half of all areas original to the Redemption
º Class Specific Equipment
º 2 Continent World
º On-Line Creation
º Optional Pkill System with 5 Clans
º Clan Recruiters Level 52
º Clan Leaders Level 53
º Invadable Clan Halls
º Lootable Banking System
º Macros for Players
º Mob Programs
º Race Remorts
º Private Town Homes
º Non-Clanner Guilds
º Hush Command
º ANSI Color (toggle)
º Scant Immortal Intervention in Mortal Affairs
º Room Spells
º Sound
º Role-Play Titles
º Class Remorts
º Diety/Worship System
º Auction System
º Specialized Weapon Flags
º Intelligent Weapons (the weapon levels and gets better)
º Crafted Items

º Clan Spells