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Invoker Reclasses:

Diviner

Knowledge is power. All magic users accept this as simple truth.  The diviner might seem an odd line of training for the usually flamboyant invoker, however many diviners would argue that their knowledge and understanding makes them even more dangerous than previously. Regardless, diviners will find their offensive magic somewhat weakened by the transformation.

Reclass skills:
Meteor Swarm: A spell of massive destructive force and range.
Delayed Blast Fireball: An explosive magic that builds with time.
Inform: A quick glimpse into the powers of another.
Spy: Information gathering into the affairs of other clans.
True Sight: Powerful spell to see through any stealth.
Wizards Eye: The power to glimpse into far away areas.
Oculary: A visual illusion which removes you from the sight of most victims.

Necromancer

Many invokers deal with forces that would terrify other mortals on a daily basis. None is more terrifying than those rare invokers who choose to deal with the forces of entropy and death. The necromancer learns magic which deals exclusively with the dead and other denizens of the negative material plane. As part of this contact, the path of good is forever closed to the true necromancer. Any who stray from this path will be unable to use their necromantic powers.

Reclass skills:
Meteor Swarm: A spell of massive destructive force and range.
Drain Life: Vile magic which taints the very soul.
Skeletal Warrior: Summons an aid from the negative material plane.
Animate Dead: Raising the dead to do your bidding.
Cryogenesis: Preserving gruesome trophies.
Withstand Death: The dark arts of cheating death.
Oculary: A visual illusion which removes you from the sight of most victims.

 

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