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Mage Reclasses:

Alchemist

In their journeys mages learn to deal with many unusual substances. By studying the lost science of alchemy, the alchemist can learn important skills in the creation and use of potions and other liquids. Alchemists specialize mostly in the use of non combat magic, preferring quiet study and experimentation to direct conflict. As non-combat mages well trained in the use of potions and other magic items, alchemists will find it more difficult to use their spells in the high stress situations created by combat, making any spells use during a fight cost a small amount of extra mana.

Reclass skills:
Prismatic Sphere: A potent multi layered defensive spell.
Create Oil: The creation of explosive missile weapons.
Cryogenesis: Preserving gruesome trophies.
Embellish: Subtly increasing the enchantment on any magic item.
Replication: A one time copy of a potion can be made scientifically.
Combine Potion: Different brews may be fixed into one effective one.
Flesh Golem: Gruesome creature made from collected remains.

Wizard

Experienced mages must pass many trials before they can be recognized as true wizards. The wizard adds several new powers to this arsenal, including an enhanced understanding of imbuing many items with magic, and the ability to bend the recall prayer to their own needs. Wizards tend to be an arrogant lot, who use their magic quite flamboyantly. They possess the knowledge of so many spells that they insist on never needing to use the same spell three times in a row.

Reclass skills:
Prismatic Sphere: A potent multi layered defensive spell.
Channel Energy: The abbility to channel raw magical energy at a target.
Sharpen: A quick enchantment to make weapons more deadly.
Wizards Eye: The power to glimpse into far away areas.
Beacon: Powerful enchantment to redirect the recall prayer.
Scribe: Copying down a magic spell onto scroll for later use.
Attraction: Insidious telekinetic magic to strip a victim.

 

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º Conjurer
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º Enchanter
º Invoker
º Mage
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º Runist
º Thief
º Warrior