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Paladin Reclasses:
Cavalier
Most paladins come to realize a delicate
balance between martial skills and the powers of their faith. The cavalier
is a knight who believes in using combat skill to defend his beliefs. As a
standard for honor, this knight fearlessly charges into battle alone against
fierce odds. His bravery and skill have somewhat weakened his grip on magic,
and all cavaliers will find the strength of their spells weakened.
Reclass skills:
Thicken: An increase in physical endurance enables greater capacity.
Martial Arts: Addition hand to hand training, including parry and stun.
Shield Bash: A violent counter attack to stun an opponent.
Push: The muscle to choose your own battleground.
Jump: A long distance leap across two rooms.
Fortify: Putting faith to good use.
Charge: Dashing bravely into combat from a room away.
Templar
Guided by the power of their faith, templars
are the domesticated versions of paladins. Functioning primarily as temple
guards, they
grow in faith and magical might under the training of the eldest clerics. As
a show of gratitude, all wandering templars are required
to tithe 10% of all income to the church. In addition, the strong moral
teachings of the templar forbid them from attacking people
far below their level, despite how much the individual may be wanted by the
law.
Reclass:
Thicken: An increase in physical endurance enables greater capacity.
Martial Arts: Addition hand to hand training, including parry and stun.
Missionary: The ability the bend the faith of others.
Sunray: A dazzling ray that will blind everyone in the room.
Summon Angel: Summons one holy angel to help the templar.
Faith: A little divine intervention with templar magic.
Silent Prayer: The art of discreetly using recall.
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