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Frequently Asked
Questions - Newbies and Mud School
2.0 What Is Character
Creation?
REDEMPTION allows you to customize your
character at the time of creation. this means that you can choose
the skills, spell groups, and initial weapon proficiency you
desire most. If you choose not to customize your character, you
will be given a default set of skills and spells appropriate to
your race and class.
Each skill or spell group you add will increase
your Creation Points (as will choosing a non-human race).
Creation points determine the amount of experience your character
will need to level. Each character is allowed 40 CP before their
experience per level begins to rise.
The "default" skills for your class,
as well as the "weaponmaster" skills, are composites of
various skills. The price paid in Creation Points for these
skills is slightly discounted from what they would cost if gained
individually.
Your total CP is entirely up to you. While it
could be said an "average" of 3000 experience points
(XP) per level existed, there is no set limit. the more skills
and spells you take, the more abilities your character will have
as it grows, but the slower that will happen.
You can view the helps files on the various
skills and spell groups by typing "help <skill>"
or "help <spell>" at any time in the creation
process. The help files for the creation process are very good,
and you should have few problems.
2.1 Is This The Only Chance I
Will Get To Gain Skills and Spells?
No. Once you enter the game, you will get a
"training" session with each level you gain. These can
be applied toward improving your stats, increasing Hit Points and
MANA levels, lowering your CP, or "gaining" new skills
and spells. The specifics of this process are noted below. At the
point of creation, you need only be aware that you can gain
skills later. Keep in mind, though, that one training session
equals one CP of the purchase price for a skill or spell group--
an eight CP spell group will cost you eight levels worth of
training.
2.2 How Do I Get Started?
As a newbie you will get some standard
equipment to get you started.
New Characters will find themselves at the
beginning of MUD School (on Terra) or MUD College (on Dominia). You should proceed through MUD School
for a number of reasons. The signs in each room of MUD School
will explain a different set of common REDEMPTION commands or
features. As you pass through the rooms, you can look at the
signs with the "examine", "look", or
"read" commands. As you progress, read ALL signs.
MUD School will teach you a variety of basic
commands-- including the auto features for relieving your victims
of equipment and gold, the "consider" command for
assessing your odds against a mob, and the "wimpy"
command for enabling automatic fleeing when you are hurt.
Experiment with these commands-- you will find them very useful.
As you progress through MUD School, you will
also gain additional equipment. MUD School is open to your until
you reach level 6-- after that you will not be able to enter.
2.3 Other Initial Points
On Terra, MUD School is located on the second floor of
the Temple of Bosco, which is in the center of the town of
Midgaard. On Dominia, the College of Shandalar is located on the second
floor of the Temple of Shandalar. The "recall" command will
(unless you are in a no-recall area or cursed) take you back to the Temple of
your continent each time you use it. (Going up from the recall point will take
you to MUD School or College, north will take you to the healer.)
You should note two important things about
using recall. Each time you use recall, it consumes one-half of
your available movement points. If you recall frequently without
resting, you will exhaust yourself. Second, if you recall while
in the midst of combat you will lose 25 XP.
The acolytes in MUD School and Shandalar College, as well as the
healer at the pit, cast a variety of spells in rotation--
including "refresh" (restores movement),
"bless" (increases your ability to hit),
"armor" (protective), "cure blindness",
"cure poison", and "heal". These spells are
free until level 10-- you simply have to sit there and wait for
the healer to cast them.
The healer also sells additional spells (and
will sell the "free" ones to you after level 10). Type
"heal" at the healer for a list.
To see what spells you are currently affected
by, type "affects".
2.4 How Important Are Stats?
How Do They Relate To Each Other?
The better you understand your stats, the
better your character will develop.
Let's do a quick run-through to enhance what
you learned in MUD School. Typing "score" will reveal
your stats. It also reveals your race, class, level, XP, primary
stats, armor status, alignment, and other information.
Race, class, level, sex, your age, hours, gold,
etc. are rather self-explanatory.
Your XP will be shown to you as two numbers:
you are shown how many experience points you need to level, as
well as your cumulative points. You will note that your movement,
MANA and HP, as well as the number of items you are carrying and
the total weight you can carry, are also shown. For items, the format is
reach the max, you can't carry more. Weight works the same way.
If you have more than your max weight it will affect your
movement negatively.
MANA is your ability to cast spells-- each
spell uses a different amount of MANA (which decrease as you gain
levels). If MANA reaches zero, you can't cast spells until you've
rested. HP essentially tells you how healthy you are-- as you
suffer damage you lose HP, and if it reaches 0, you die. Your
movement is essential to get around-- if it reaches 0, you will
be unable to move until you have rested. To rest, you must either
"sleep", "rest", or simply not move. Recovery
amounts vary by method, and occur in regular "ticks",
or intervals. See "help sleep" and "help
tick" for further information.
All of these abilities will increase at each
level, and sometimes in relation to enhancements in your primary
stats. Your primary stats are special, and are addressed in the
next section.
You will also note that your armor class
against various types of attacks is noted. As you get better
armor, your defenses will improve.
Finally, your score also notes your attitude,
or alignment. You alignment changes after each fight. If you kill
an "evil" mob, you become a little more
"good", and vice-versa. Does this matter? Yes, to some
extent. An "evil" gets slightly less experience for
killing an evil monster, and vice-versa. Also certain equipment
can only be worn by good, evil, and neutral people.
When you advance to level 10, your alignment
will be shown to you as a number between -1000 (satanic) and 1000
(angelic), and you can better monitor the changes. Similarly, at
levels 15, 20, and 25 you will also gain the ability to see other
aspects of your stats, including the specific numbers that
represent your various armor classes (the lower your various AC
numbers, the better), the specific numbers representing your
ability to hit and cause extra damage (the higher the better),
and the duration and effects of your spells.
2.5 What About The Primary
Stats?
Each of the five primary stats is listed as
two numbers, such as: STR 16 (16). The first number is your
current natural ability, and the second reflects any enhancements
you may have due to spells or armor bonuses.
The maximum natural ability for any stat is 25.
Dragons are the only race that can achieve 25 for all stats.
Other races will have maximum limits that are beneath that. Once
you have trained a stat to its maximum, you will be able to
increase it several points further through enhancing spells are
armor. However, the absolute maximum on some stat for your may be
lower than 22 in some cases.
The affect of increased stats are generally as
follows:
*STR - the higher, the more damage you do in an
attack, and the more you can carry
*INT - the higher, the faster your skills and
spells improve with use, and the more ability you gain at each
practice session
*WIS - the higher, the more practice session
you will gain with each level
*DEX - the higher, the better your armor class
and ability to use skills requiring dexterous abilities
*CON - the higher, the greater your ability to
heal, and the more HP you will gain at each level
2.6 So How Do I Improve My
Stats
Improving your natural stats is done through
"training". You enter the game with three
"training sessions". You can use these in Delstar's
Training Room (one north and one west of MUD School Entrance) on Terra or
Sissy's Training Room (one north and one west of Shandalar College Entrance) on
Dominia. By
typing "train" in that room, you will see a list of
which stats are available to train. Typing "train
<stat>" will apply the training session to a
particular stat and increase it by 1. When a stat is at maximum,
it can not be trained further.
After you have reached level 5, training can be
done at the wise man in the Temple of Concentration in Midgaard or Coven Hall in
Shandalar.
You will get one training session each time you
level. Additional training sessions can only be acquired by
converting practice sessions (10 practices = 1 train) at the
Temple of Concentration. Typing "help train" and
"help gain" will provide further information on the
subject.
2.7 What Stat Do I Train First?
What stats you train depend upon which
abilities you consider most important. It is common, however, to
first train CON and WIS until they are maxed, as this will get
you maximum HP gains and additional practice sessions with each
level gained.
2.8 What About My Skills and
Spells?
Your skills work in much the same way-- they
are not very useful until you "practice" them. You will
enter the game with 5 practices session, which you can use in
Maclav's Guild Room (to east of the training room in MUD school) on Terra.
After level 6 you may practice at the Temple of Concentration on Terra. On
Dominia, you can initially practice in Kern's Guild Room - 2 east of the
training room. After level 6 you may practice in Coven Hall.
To see your current skill and spell abilities,
type "practice". This shows only those skills and
spells available at your level. The closer your ability to 100%,
the better your success rate and effects.
The number of practice session you receive at
each level is determined by your WIS at the time you level. A WIS
of 25 yields the maximum 5 sessions.
2.9 Should I Practice My
Skills Right Away?
Other factors that affect practice performance
include the difficulty and/or nature of the skill for your
character (reflected somewhat in the CP value when you
"purchased" the skill or spell) and the difference
between your current level and the level at which you could first
make use of the skill or spell.
To some extent, if you don't practice certain
basic weapon and defensive skills early on, you won't get far. On
the other hand, you want to make the best use of your practice
session, so you want to hold off on practicing an ability if you
don't really use it (so it will require less practice sessions
later to perfect). You do not HAVE to use your practice sessions
each level-- un-used sessions accumulate.
You also improve your abilities naturally in
the course of the game. There is a chance that you will improve
each time you use a skill or spell. Again, your INT and other
factors affect the frequency with which this happens. The highest
you can practice any skill is 75%, so you MUST gain the final
25%, at least, from experience.
Thus, how you use practice is up to you-- we
offer only these basic consideration to aid in your decision.
2.10 You Mentioned Death, What
Happens If I Die?
Hehe, good question.
The most significant thing that will happen
when you die is that you will lose a lot of XP. In fact, you'll
find yourself close be the beginning of your current level. It is
not a good thing to die....
You will also find that you aren't where you
thought you were. When you die, you will be "reborn" at
the recall point (unless you are in a clan). You also won't have
a light source and will have lost much of your equipment, and any spells you were
affect by will have worn off. You have to go back to the point
where you died and retrieve your stuff from your corpse, and
re-cast any spells.
A few things to think about concerning death.
If your corpse lies at the feet of an aggressive monster, you're going to need to rest (your HP will be at 1 when you are re-born),
or possibly even ask for help, to get it back. Think about that
before you run back and die again.
Also, if you have to pass through any dark
areas on the way, you better get a light source before you go. If you are below level 10 and die, you can type
"outfit" and Bosco will equip you with basic equipment
again to get you started.
If you have further questions, refer to
"help death".
2.11 You Also Mentioned
Equipment That Increases Stats. Where Do I Get That?
Well, it wouldn't be much fun if we told you
everything, now, would it?
Don't worry much about this at first. The first
object you should work for is the diploma in the possession of
the Diploma Beast at the end of MUD School or Telim'Tor at the end of Shandalar
College. You'll come by this
naturally. If you hold it, you will notice a nice change in your
stats.
In terms of other help we're willing to give it
best to check out the equipment list found on this site. You're
on your own to find these items.
(When you have gained a few levels, if you have
the "lore" skill, or the ability to identify objects by
spell or scroll, you can look at the items and see their affects
on your stats. Otherwise, you'll have to rely on others or the
equipment list to help you identify specific stats
2.12 Hey! Now I'm Hungry! What
Gives?
Well, what do you expect? Have you eaten
anything?
Food is a part of life on REDEMPTION, as is
getting something to drink. Food can be purchased at various
places in Midgaard and Shandalar. You
can get free drinks at the fountains around the MUD.
You're going to want to buy a water skin as
soon as possible from the general store in either Midgaard or Shandalar (or the store
in MUD School or Shandalar College), and it can be filled at any of the fountains
on the MUD. This will provide water while you travel. Later, other
containers will be available to you as well--some of which hold
more water.
You can, if you have no money, eat the arms and
legs of most mobs. Some are poisonous, as are certain other body
parts of most all mobs. A little trial and error will provide you
a steady diet.
If you don't eat and drink, you will find that
you recover HP and MANA at a drastically slower rate.
2.13 Buy Things? With What?
Hmmmmmm. Looks like you need to get a little
cash.
You will receive a small amount of money each
time you sacrifice a corpse or an item. Please do so whenever you
kill a mob so the MUD isn't littered with junk.
At low-levels, you will also find that certain
mobs carry small amounts of cash as well. Once you find them,
seeking them out regularly will help you build a nice nest egg.
Also, you can sell equipment of most types at an appropriate
shop. Reading the signs at each shopkeeper will provide basic
instructions. As a shopkeeper gets more items in stock, s/he is
willing to pay less for additional ones. Thus, the price you get
for an item will vary -- see "help value" for details
on obtaining current prices. Nevertheless, at low levels it's a
good idea to keep and sell as much equipment as possible to keep
some cash in your pocket.
If you get too much change, you can convert
your silver pieces to gold at Dan the Money Changer on Clan Road
in Midgaard. He will convert 105 silver pieces to 1 gold piece.
(Read his sign for help.) Gold pieces can be exchanged for gems
at the Jeweler (again with a transaction fee). "Help
gold" contains further information. You can also purchase a
bank note in either Shandalar or Midgaard and store your money on that. See "help
bank" for further information.
2.14 What About Borrowing
Or Stealing Money?
Many times higher-level players will lend a few
coins to newbies when asked. There is no obligation to do so,
however. If you're dying from starvation, it's worth a try.
Characters with the "steal" skill can
steal from mobs (if they have anything). If the attempt fails,
the mob will attack.
Only clan members may steal from other players
(and only other clan members). See Part IV for further
information on Clans and Pstealing.
2.15 Yuck. My Equipment Sucks.
Where Can I Get Better Stuff?
REDEMPTION employs level-limits on equipment
usage--meaning that the majority of the equipment available is
not usable by newbies.
You will find that major equipment upgrades for
newbies only occur at levels 5 and 10. If you stop by the armorer
and the weapons shop and review their inventory, you will get a
feel for the types of equipment available and the level ranges on
its use. Stop by several times--the inventories of the merchants
change regularly. In addition, you can stop by the pit in the
Temple of Bosco or under the Temple of Shandalar, where you will find items donated by other
adventurers. It is also beneficial to "look" at other
players on occasion and see what they are wearing.
You can determine if one piece of equipment is
better than what you are currently using by typing "compare
{item held} {item worn}". See "help compare" for
further info.
Be patient at the start. You enter the world of
Terra as a 17 year old who has never touched a weapon or cast a
spell. It takes time to learn new things, and you can only learn
so much at one time. Make use of those first ten levels to master
the basics and work on the fundamentals--you'll have plenty of
time to worry about the advanced and specific features later, and
your equipment and abilities will match your level of experience
as you grow.
2.16 You Keep Mentioning
Talking To Other Players. How Do I Do That?
There are seven basic ways of communicating on
REDEMPTION:
Syntax: gossip {message}
Syntax: clan {message}
Syntax: cgossip {message}
Syntax: shout {message}
Syntax: yell {message}
Syntax: say {message}
Syntax: tell {player} {message}
Syntax: beep {player}
Syntax: reply {message}
SHOUT sends a message to all awake players in
the world. To curb excessive shouting, SHOUT imposes a
three-second delay on the shouter.
GOSSIP is variants of SHOUT (without the delay,
and to all players whether awake or not). '.' is a synonym for
GOSSIP.
CGOSSIP is reserved for inter-clan
communications and only usable by clan members.
CLAN sends a message only to the other people
in your clan.
YELL sends a message to all awake players
within your AREA. SAY works for people in the same ROOM.
TELL communicates directly with another player
if they are awake. REPLY can be used to respond to the last
person to TELL you something.
BEEP communicates directly with another player
by making their computer beep. REPLY can be used to respond to
the last person to BEEP you something.
To see the status of your channels, type
"channels", and you will see the following:
channel status
---------------------
| gossip |
ON |
| remote chat |
ON |
| OOC |
ON |
| music |
ON |
| Q/A |
ON |
| Auction |
ON |
| grats |
ON |
| shouts |
ON |
| tells |
ON |
| quiet mode |
OFF |
The other channels not noted are as follows:
MUSIC: Plays songs from the bard, and for the
occasional quoters of lyrics or bards among you. Syntax: music
{message}
Q/A: For questions and answers. Syntax:
question {message} or answer {message}
OOC: This channel should be used for all Out of
Character talk. If you are talking about your Real Life [RL] use
this channel. Syntax: ooc {message}
GRATS: For announcing your levels, and
congratulating others on theirs--please learn to use the GRATS
channel! Syntax: grats {message}
AUCTION: Auction is an automated mercantile
system through which you can offer and sell items over the mud to
the highest bidder. See "help auction" for more
details.
If you don't want to see messages sent on one
of the channels, type a channel name by itself to turn it off. Be
conscious of what channels you are using for what purposes--there
is more than one channel specifically for that reason. Take care
to consider what you are saying and how.
Note that you can turn all of your channels
off--"quiet" mode. When Quiet mode is on, you will not
receive any incoming communications. (Please keep this in mind if
you can't seem to hear anything--you may have accidentally turned
your quiet mode on . . .. Check this before asking for help.)
Also by typing "deaf" you set it so your character does
not receive tells.
2.17 How Do I Find Out Who Else
Is On?
Use the "who" command. You can view
everyone, or certain subclasses of players. See "help
who" for details.
2.18 How Do I Change The Stuff
That Shows In My "WHO" Listing?
That's called your "title". Typing
"help title" will provide information on changing the
text that appears there.
2.19 What About The Text People
See When They "LOOK" At My Character?
That is called your "description".
Type "help description" for more information on how to
change it.
You can look at anyone's description who is
online by typing "lookup {player name}".
2.20 Does REDEMPTION Allow
Aliases?
REDEMPTION offers you the ability to create up
to five "aliases" to substitute simple keystrokes for
longer commands. Type "help alias" for more
information.
Moreover, REDEMPTION allows players to have
personal "macros". A macro is essentially an extended
alias with variables. Unlike aliases, macros support multiple
commands which are separated by semi-colons, and they can call
other macros. For more information see "help macro."
2.21 Can I Change My Prompt?
Yes. Type "help prompt" for details.
This will, among other things, help you to better monitor your
current HP and MANA.
2.22 Ok, I Wanna Quit Now. How
Much Is Rent, And How Do I Save?
REDEMPTION has no rent system. To leave the
game, you simply have to "quit".
You should also note that because there is no
rent system, you may only save those items that your character is
able to carry at the time you quit the game. In addition, any
items you have that are more than 2 levels above your current
abilities, as well as keys, will be lost when you leave the game.
There is no means to save extra equipment, or to save high level
equipment for later use-- such as lockers--and there are no
current plans to implement such a system. You will always be able
to carry more than you can use at one time.
Also, please do not quit the game by breaking
your link. Your character will remain in the game unattended for
some time after that, and you're likely to end up dead. If you
break or lose your link, re-log and log out properly to avoid
problems. See "help quit" for further details.
2.23 How Often Should I Save?
There is, for the most part, no need to save
regularly on REDEMPTION--the system autosaves your file
approximately every 15 minutes. Your character will also be saved
every time you quit the game using the "quit" command.
It is sometimes a good idea to save on
occasion, though. On days when you have noted that the system is
unstable due to repairs or maintenance (a note will usually be
posted by the IMPs to inform you of these matters), and you fear
it may go down often, it is a good idea to save immediately after
major events, such as leveling, or finally getting that piece of
equipment you had been seeking for weeks. In such instances, this
will help to ensure you don't lose your progress in the event
that the system should go down prior to the next automatic save.
Other than such rare instances, there is no
need to save regularly. You should also note that each time you
save, it takes the system about 20 seconds to complete the
process--thus, you won't be able to execute any further commands
in the meantime. See "help save" for more information.
2.24 Where Do I Go After MUD
School?
If you are on Terra the Arena, which is at the end of MUD School.
You can also get there by opening the door and going south at the
entrance to MUD School. Until you can handle the mobs in the
Arena, you might want to be careful about where you wander. After you are comfortable, venture out and
explore the town. There are several low-level areas within the
town boundaries. In addition, you should seek out the Pixies, to
the east of town, in particular. Other than that, for the most
part (but not always . . .), the areas nearer town are generally
safe for newbies. No guarantees. It is, after all, an adventure.
If you are on Dominia, the Campus is a good
place for low level characters to gain xp in Shandalar. Once you leave
the city, the fishing hole, the playground, and Ogerton are usually safe for
those between level 5 - 10.
You can get a list of all areas by typing
"areas". This will also show you the suggested range
level for each area.
2.25 Any Final Advice?
Yeah, a few things.
Read the rest of the FAQ (especially Part III)
and don't hesitate to ask other players for help beyond the Read
the rest of the FAQ (especially Part III) and don't hesitate to
ask other players for help beyond the scope of this document if
you need it. Please keep several things in mind, though.
Basically, remember that everyone else is trying to
"accomplish" something while they are logged-in, too.
When you first ask for help, they could be in the middle of a
battle, talking to someone else, resting at the pit with no HP,
etc. Be patient and polite, and your chances of getting attention
are much better. Also, start with players near you (in the same
room) and use "say" to talk to them. If you can't get
an answer, use the "question" channel, not the gossip
channel, for answers to questions.
And as a newbie, you should be conscious of
"spamming". Repeated "gossip"-ing of the same
question, "yell"ing hello to everyone who enters the
game, etc., generate unnecessary communication which is sent to
each player. Please be aware of this--if you are perceived as a spammer, you will receive little help. Also, be aware that you
can "accidentally" spam. If lag sets in and your
commands are not being executed, do not type them 100 times. They
will execute eventually--and if you typed 100 of them, 100 will
execute . . .. Though not intentional, this is also frowned upon
because you should know better.
Basically, ask politely. If no one is available
to help you, wait and ask again, or figure it out yourself.
2.26 But Wait! What
About Potions, Wands, Scrolls And All That? Aren't You Going To
Tell Me About Those?
No. As we mentioned in the first part of this
FAQ, other FAQs exist which deal with the basics of MUDding, and
REDEMPTION works like most other MUDs in these respects. We have
chosen only to provide you enough to get you started--the rest is
up to you. Read the help files, review the command lists and,
above all, experiment.
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